Contents. Gameplay Summon Night: Swordcraft Story progresses through the story on a day-by-day basis. The entire game consists of 10 days, where the player traverses through the town of Wystern and the Labyrinth Dungeon. Each day, more levels of the Labyrinth are unlocked and the player is required to travel deeper to complete mandatory quests. A day normally ends after a tournament. During the night, the player can choose who to spend the night with, which will control the following. Apart from the story quests, there are multiple side-quests, offered by re-occurring.
Often, they are simple. The rewards of these quests are usually enchanted weapon techniques. One of the main focuses of the game is to forge weapons for fighting. To forge a weapon, the player needs the weapon technique and the materials to create it. Sword techniques are given once every day by Bron and are impossible to miss. Other weapon techniques can also be received from Bron, but the preceding weapon must already have been crafted in order for him to teach the next technique. Also, as with swords, Bron will add to the number of techniques by each day.
After the main game is completed, the player will receive techniques by finding them in treasure chests or monsters, and completing special tasks. Summon Night divides materials into four elements: fire, water, lightning, and wind. Materials can be obtained by sacrificing items or weapons.
The amount and type of materials received will depend on the items being used. Also, any weapon sacrificed will only return half of what was used to forge it. When the player has the technique, as well as the materials necessary, they may forge the weapon at their workshop. Weapons can also be enchanted. Depending on what guardian beast was selected, different types of weapons may be enchanted without having to obtain the enchanted technique. Creating an enchanted weapon will require that the original form of the weapon was already forged. In addition, the player must have the proper amount of mystic ores.
Mystic ores can be obtained by defeating a special group of enemies, which take the form of possessed armor and equipment. When the player selects to create the weapon again, the option of using mystic ores will be given. Enchanted weapons have increased statistics in comparison to their original form, and they are also endowed by one of the four elements. The weapons that cannot be enchanted by the guardian beast will require the completion of a side-quest. A battle in Summon Night Battles in Summon Night take place inside dungeons. They are initiated as.
On the battle scene, the player will be placed into a small area with one to four opponents. They are able to walk, run, jump, guard, attack, summon their guardian beast and use items. Up to three weapons can be equipped, and up to four different items and spells can be placed onto the guardian beast. This must be set up before a battle begins. If no weapon is available or equipped, the player will be forced to battle with a hammer. During the battle, the player can switch freely between their equipped weapons and use any of the selected items and spells. A battle is won when all opponents have either fled or have been defeated.
The character has three statistics which determine his or her ability to fight. Strength controls the amount of damage they inflict.
Defense controls the amount of damage opponents will inflict. Agility controls speed while moving, and jumping height. These stats can be increased by equipment or leveling up. The game also uses a health point system, which will be increased automatically upon level up. Are also gained in varying amounts depending on which stats were selected to increase. Each weapon also has a score akin to hit points, called duration. Each attack will decrease the duration of the weapon very slightly.
If duration of a weapon hits zero, the weapon will break and will no longer be usable. When a weapon breaks, it leaves behind a weapon shard and cannot be restored. Duration is refilled after every battle. The rate which a weapon's duration decreases is inversely proportional to the weapon's TEC score. TEC can be increased by fighting with the weapon more often. This section needs expansion.
You can help. (February 2015) Three years ago, Shintetsu, the Craftlord of Iron (one of the seven Craftlords), gave up his life to protect his wife Amariss, their child, and the whole of Wystern, and was honored as a hero for his sacrifice. Three years later, the remaining Craftlords organized a tournament to replace the role of Craftlord of Iron. The player takes on the role of the child of Shintetsu, and fights to earn the title in honor of his/her father. However, the foreign nation of Deigleya have plans of their own, as well as a thousand-year-old forbidden secret that was the truth behind the tournament.
The child of Shintetsu fights through the tournament and wins every match presented to him/her, however, strange natural disasters are affecting nearby settlements, and earthquakes are prevalent throughout Wystern. A mysterious figure follows the child of Shintetsu throughout his/her journey, and eventually presents him/her with the Western Sword.
The Western Sword was once used to seal a great evil, but the player becomes entrusted with the weapon once the seal became ineffective. Before the tournament can be concluded, the player learns of a building unrest among the craftlords, and discovers Lubert, Craftlord of Amber, and Ureksa, Craftlord of Jade, are attempting to harness the power of the destructive spirit Parista, and have struck a deal with the neighboring warfaring nation of Deigleya in exchange for sharing control of the beast. It is later discovered that Ureksa was the brother to the former Craftlord of Jade, Rumari, and it was because of Rumari that Parista had accidentally been awoken three years ago. The Western Sword, along with the Eastern and Northern Swords, were crafted by Shintetsu in order to seal Parista once more, but upon learning these three swords would be ineffective, he poured his own soul into a fourth sword, the Southern Sword, and sacrificed himself in the process. The player learns that the tournament in order to take the place of the Craftlord of Iron was simply a distraction for the populace while the Craftlord circle fought amongst themselves for a plan of action in dealing with the beast of destruction, Parista. While Parista was the spirit of fire, the spirit Kuhrya was the spirit of ice and the polar opposite of Parista, and guarded the Southern blade until the child of Shintetsu would claim it and send Parista back into the spirit world. Upon gaining the final blade, the player enters the final battle with the spirit Parista, and fulfills his/her destiny.
While the tournament was simply a formality, the player earns his/her place as the Craftlord of Iron and saves the world from destruction. Characters. Cleru ( クリュウ, Kuryuu): The main male character of the game. A good boy but always moving ahead. He has a dream of becoming a Craftlord like his father, who died 3 years ago. Now he trains with his master, the Craftknight Bron. His father was one of the 7 Craftlords, the Craftlord of Iron - Shintetsu.
Due to his title, he had great pressure on him but that was also the source of his strength. Following his father's footsteps, he realizes how he must protect those precious to him. Pratty ( プラティ, Purati): Main female character of the story. A cheerful, yet kind normal girl. She has a dream of becoming a wonderful Craftlord like her father, who died 3 years ago. Her father was one of the 7 Craftlords, the Craftlord of Iron - Shintetsu.
Not remembering what her father was like, she follows in his footsteps to find out the meaning of becoming a Craftlord. Guardian Beasts Summon Night: Swordcraft Story features one of four 'Guardian Beasts' that assist the hero with magic and items during battle. A Guardian Beast is acquired at the beginning of the game, where the player answers a series of questions that determine which beast they get. The beast is identified as the same one Shintetsu had, no matter which is received. The four beasts are:.
Sugar ( シュガレット, Shugaretto) is a fairy type creature who is intent on marrying her master, regardless of gender, she still kisses/makes out with the female character regardless. Her full name is Sugarette, and she is the princess of the 'Spirit World' Sapureth.
She falls in love easily, and can be very jealous of others. She specializes in water type spells, and has a bonus in healing.
Upon her joining you discover that she was once your fathers summoning as well. Later she develops a sense of frustration about revealing the mystery of her former master to her present one.
Rasho ( ラショウ, Rashō) is an type. He is the 'demon king' of the 'Oni World' Silturn. He is very respectful of the hero's mom, and has a bad mouth, though that is just to hide his shyness. He specializes in fire spells. Zantek ( ザンテック, Zantekku) is a mechanoid type who originally came from the 'Machina World' Loreilal.
Zantek speaks in stars, literally similar to R2-D2. His master can understand him despite this. Being a machine, he specializes in electric spells. Kutty ( クッティ, Kutti) is a beast type, who makes his home in the 'Phantom Beast World' Maetropa.
He has a hard time being with humans other than his master. He specializes in wind spells. Kutty only speaks his name. Other characters. Sanary ( サナレ, Sanare): Sanary belongs to the Silver Guild which many of the other characters as well as the heroes belong to. She cares very much for her sister.
She has a dream of becoming the best woman in the City of Swords. However, she becomes jealous once she sees the main character ascending faster than she ever could.
Sanary likes using swords. Sanary can also become the main love interest of the male protagonist, even ending up as his implied girlfriend in the ending cutscene, if she is visited enough during the nightly walks that occur through the game. Razzy ( ラジィ): Razzy is Bron's niece. Early in the game, the main character is given the task of finding Razzy who once said she became lost in the Labyrinth. Razzy hopes to become Craftlord for one thing only: to fill Wystern with flowers. While Razzy's gender is highly disputed among English speaking fans (partially due to the intentional confusion of Razzy's gender by characters in the game), it's later confirmed that Razzy is, in fact, a girl.
Razzy likes to use Knuckles. Varil ( ヴァリラ, Varira): Varil is the heir of the Gold Guild. Although he is called a genius child and considers himself above most people, his arrogance hasn't reached the level where he refuses to admit he can make mistakes. His delusions of his superiority take a severe blow when he is beaten by the main character. His preferred weapon is the spear.
Sakuro ( サクロ, Sakuro): Sakuro was once Shintetsu's student, who fought alongside him in protecting Wystern. He is also one of the main plot holders of the game. Reception Reception Aggregate score Aggregator Score 77 of 100 Review scores Publication Score 32 of 40 7 of 10 3.75 of 5 7.4 of 10 8 of 10 8 of 10 411Mania 8.5 of 10 The game received 'generally favorable reviews' according to the website. In Japan, gave it a score of 32 out of 40. Retrieved September 14, 2012. ^ Winkler, Chris (April 16, 2003). Retrieved March 31, 2017.
'Summon Night: Swordcraft Story'. Her Misnomer (July 27, 2006). Archived from on February 4, 2008.
Retrieved September 14, 2012. Mueller, Greg (August 1, 2006).
Retrieved March 31, 2017. Vasconcellos, Eduardo (August 3, 2006). Archived from on August 13, 2006. Retrieved March 31, 2017.
Bozon, Mark (August 1, 2006). Retrieved September 14, 2012.
'Summon Night: Swordcraft Story'. September 2006. Smith, D.F. (August 21, 2006). Archived from on September 1, 2006. Retrieved March 31, 2017.
Struck, Shawn (August 16, 2006). Retrieved March 31, 2017. External links.
(in Japanese).
This thread will be used to give an update on the translation of this game. The old thread had a lot of outdated information and broken links, so I decided to make a new one with the latest patch and information available. A bit of story - Translation As far as it goes, the translation had it's problems since the beginning: translators and hackers leaving with a half unfinished job were the most common. Two years ago, the project was revived by oil who made a site the translation: A lot of people did contribute to it (kind of an open translation) though some parts of it still bother me a bit (some stiff translations, untranslated lines, etc).Here's the current version of the script: Hacking the game Well, that's all about the translation so far. The hacking front wasn't as lucky as the other one, but some progress has been made since oil left: Graphical front: following parakarry's footsteps, ghanmi could make use of their awesome skills and translated some graphics: Also NPCs. Though some of them are still missing: +Select Hero: +Select Partner: +'Tsushin' (Link) in-menu graphic +'Omake' (Extras) in-menu graphic +Similar in-menu graphics in Engrish that may need fixing +Names in Credits I've located their address using lz77restructor 2.
And some minor problems: +Title screen, third and fourth options: I messed up inserting one of the four frames for '2P' ('tsushin/link' option, the graphic probably needs to be redone) and didn't touch omake 'bonus'. For those two I'll need to use the no$gba debugger to move the sprites anyways removing the gaps for a proper translation. +Opening lines not fixed yet to use the proper translation ('a land called paradise'). This should be possible (called 'a paradise land' once). The wording is awkward because of tiles repeating and imposing draconian limitations on the thing, but it should be possible if the tilemap is modified.
+The glow effect doesn't match the crude shitty new English logo. It needs heavy tile map reworking. Script front: Earthdarkness, has decided to lend us a helping hand making a text inserter that can overcome the character limits of each line. About the system (uncompressed) messages, Ritchburn's tools did provide a good help to translate things like weapons, items. So far the progress in that front is: Weapons: 100% Items 100% Quest 99% Magic: 100% Special Skills: 100% Bestiary: 100% Boss data: 100% Other system messages: 99% The patch Here's the latest patch released: it includes the graphics done by ghanmi and some of my translated system messages. Credits: translation: macaronron salixa XWings xswordcraftx cyan haruka-123 Zynk Akiron Chronomoogle TheZu gangrelion hacking Ritchburn Aent TLZ Earthdarkness Ghanmi and everyone else involved I may have forgotten, lol.
Big update, as earthdarkness script inserter did a lot of progress already. Comparing to Ritchburn's old tools: Earthdarkness Ritchburn That's what's been inserted so far, he's using the latest translated script. Dual tile encoding is a good workaround to character limitation, but if an ASM hacker could help us to complement earth inserter, it'd be awesome.
Code: ('0188bfec.txt') マニグ採掘場 Manig Mine pablitox マニグ採掘場 エリア1 Manig Mine Area 1 pablitox さっきの女はなんかあやしい That girl earlier was suspicious somehow. Cakepans とにかく追いかけてみよう! At any rate, I'll try going after her! Cakepans さっきの子はなんかあやしいよ That kid earlier was suspicious somehow.
Cakepans とにかく追いかけてみよう! At any rate, I'll try going after her! Cakepans さっきの女を追いかけて I'll follow that girl from earlier cakepans 召喚獣のこと聞き出してやる!
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And get her to spill about the summon beast! Cakepans さっきの子を追いかけて I'll follow that kid from earlier cakepans 召喚獣のこと聞き出してやるんだから! And get her to spill about the summon beast! Cakepans (GuardianBeast)との勝負が待ってるし I have the match with (GuardianBeast) lined up cakepans 遠くに行かない方がいいな so it'd be better if I better if I don't go too far. Cakepans (GuardianBeast)との勝負が待ってるし I have the match with (GuardianBeast) lined up cakepans 遠くに行かない方がいいよね so it'd be better if I better if I don't go too far. Cakepans ザックが穴に落ちたみたいだから It looks like Zakk fell into the hole so cakepans 見に行こう! Let's go check on him!
Cakepans As you can see, dialogue when you try to leave the place and certain flags are not set iyou can't leave without checking on Zakk, for example),NPC dialogues, are stored in the same place as the location where they happen (Manig Mine, for example). Also I got some screens to show progress. Instead of properly hacking the Japanese fixed-width 12px font (like the earlier Swordcraft Story localizations did by making it a fixed width 6px font) and making the game deal with 1-byte characters (which would make the compression easier than it is right now). The current patch tries to store all possible combinations of two English characters in the glyph graphics.
Problem is the compression isn't nearly as efficient and the script often hits cartridge size/display limitations very quickly. All numbers show in full width, some combinations (two upper case letters in a row) are impossible, and so on. Not to mention the naming screen. So while it's visually pleasant, it's a significant hurdle to this translation project, especially since many people who proposed handling the hacking aspect for this disappeared. Woah is it really that close to being done!? I've been following this project for, gosh, 5 years? Maybe longer?
Summon Night 3 English Patch
I've seen it pass from hand to hand, be scrapped and restarted and scrapped again. I've kept an eye on it the entire time, and this just.doesn't feel real. I can barely contain my excitement for this!
Summon Night Sword Craft Story 3 English
When it gets done you can bet I'll be sharing it all across every social media I have access to. You guys are doing just the best possible thing. It's a dream of mine to play this in English. I can't thank you enough for your hard work and sheer dedication. Hey pablitox, I've been rooting you on from the sidelines for years now - I've graduated highschool and started work on my major in college in that time. I gotta say coming back and seeing these updates really has raised my spirits. I don't mean to sound pushy - but do you think you could start a facebook page for the translation and give updates there?
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It would be very convenient. Either way, you've worked really hard even though Oil left so long ago - it might sound weird but I'm really touched by your work.
This is my favorite game and no one knows about it or cares about it that I know - but your effort makes me feel like favorite game isn't irrelevant. So it might sound weird, but you make me happy. Good luck pablitox, not just with this project - but with anything you choose to do. Also goodluck to all programmers and others working on this like earthdarkness and the rest, make this as special as the mother 3 translation guys. A craftknight's promise is stronger than the strongest steel.don't fail us guys!
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Hello, I don't have any ASM skill but I want to support this project. I planned to play the 2nd episode in English as it looks and sounds very good (I really can't stand the 8bit musics of the 1st one, it's a shame). I'm currently playing Mother 3 translated into French (I tried the English one too) and yes they did an awesome job on it as everything has been translated (texts and graphics), maybe they could help you as their tools seem to be powerful. Anyway, good luck on that, I will be watching this thread for sure!
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